﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EffectSettlementObserver : MonoBehaviour
{
    // Start is called before the first frame update
    //卡牌的效果 卡牌的作用对象 卡牌的效果发动时间
    public static void SettleEffectForThisRound(Card sender, Effect.Condition condition, Effect.Target target) {
    //叠加委托触发本回合要结算的效果 时间由触发方卡牌主动控制（重复调用）

    }
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
